2.7 The Darkling’s Crusade
Is anybody else slightly terrified by this?
‘Cause I know I am. If you’ve read my foreword, you’ll know that I don’t cope too well with these kinds of changes, and neither do my legacies. I tend to get caught between excitement and nostalgia, and then I curl up in a ball of jittery indecision which soon becomes a mushroom cloud of “SCREW IT JUST TAKE MY MONEY.” And let’s be honest here, it’s not like I’m going to finish this thing anytime in the next year. Thus the terrification; I want so badly to finish this legacy but I also know these games will probably be obsolete before I can manage that. So what do?
I guess I should be glad this is the biggest stresser in my life right now. 😛
2.5 The Night is Dark and Full of Terrors
Sick of me bombarding you with updates? TOO BAD, HERE’S ANOTHER ONE.
I should get an award for this kind of hardcore hermit lifestyle dedication.
Last chapter, proactivity was the name of the game (if it were actually a word, that is). The rest of our spares moved out (and into the home of a happily married couple) and Razabella (lousiest ship name ever?) tied the knot. Then, Ara went into fierce combat with childbirth and popped out the first kid of Generation Three.
Can we keep up the momentum? Read on and find out.
Let’s kick things off with inspiring screenshot, courtesy of Grey Wind:
In the Langurd household, one can find peace in the most unexpected of places.
Tewl: Who dun dis?
Grey Wind: It was I, Master.
Tewl: …Good boy.
The woes of having a front porch: the pet gets praised for “peeing outside” but we still have to mop it up. –.-