Welcome back! Back to the Langurds, and back to the present day that actually took place three years ago (but we don’t talk about that). I have an incredibly pressing life decision to make this weekend, so naturally I’m writing this post instead.
Previously, our heiress popped out her first child (Acara) and jetted off to the future. She returns with pockets full of crystals and nanites, which are clearly what Dudley is “inspecting” here.
Siesta: Dudley no! Bad Dudley!
Dudley: Bad Dudley 😉
He’s skeevy but in the most innocent, unassuming way?
Lt. Surge: Greetings, scum. As the master of this household, I have taken over narration duties for the time being. The coup was easy; Sam is a creature of very little willpower, known to melt in the presence of cats. She lets us sleep in her clean laundry and chew on her headphone cords because she doesn’t have the heart to tell us no. All I had to do was sit up here and make this face, and she immediately bumped my picture to the top of the chapter. Pathetic.
Is anybody else slightly terrified by this?
‘Cause I know I am. If you’ve read my foreword, you’ll know that I don’t cope too well with these kinds of changes, and neither do my legacies. I tend to get caught between excitement and nostalgia, and then I curl up in a ball of jittery indecision which soon becomes a mushroom cloud of “SCREW IT JUST TAKE MY MONEY.” And let’s be honest here, it’s not like I’m going to finish this thing anytime in the next year. Thus the terrification; I want so badly to finish this legacy but I also know these games will probably be obsolete before I can manage that. So what do?
I guess I should be glad this is the biggest stresser in my life right now. 😛