Why hello! As promised, I’m doing my darnedest to keep this ball rolling. I may have bitten off more than I can chew with this chapter. With that in mind, I will not waste time trying to think of a cool intro, and I will simply say:
Welcome back to the House of Langurd!
But wait… that’s not our house?!
Acara: I’m at a homework party.
It’s just you at a desk…
Welcome back! Back to the Langurds, and back to the present day that actually took place three years ago (but we don’t talk about that). I have an incredibly pressing life decision to make this weekend, so naturally I’m writing this post instead.
Previously, our heiress popped out her first child (Acara) and jetted off to the future. She returns with pockets full of crystals and nanites, which are clearly what Dudley is “inspecting” here.
Siesta: Dudley no! Bad Dudley!
Dudley: Bad Dudley 😉
He’s skeevy but in the most innocent, unassuming way?
Ah, seven eleven! A harbinger of good fortune! A store of conveniences, and the source of all the kimbap and soju that keeps me alive!
If ever there was a chapter destined for greatness, it’s this one. Surely we can expect only good things to—
I’m sorry but this one really did me dirty. I left her to look after the grandkids while we were in China and didn’t even think to check on her when we got back. At some point I just noticed her icon missing and had to go looking for an urn. She must’ve been right at the 90-day mark because I was not ready. Evidently she returned to the ether somewhere on the path between the couch and the fridge, which is some small solace.
Bottom line though, playable ghost deaths are not cool. 0/10 will not be keeping Kip or Trance around long enough to experience this again.
Cal… enjoy your forever nap I guess.